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Flowsilver Palace

The Flowsilver Palace is an instance you can enter if you are level 100 or higher, and have done at least one rebirth.

Completing or partially completing the Flowsilver Palace does not give players experience, but Flowsilver Coins, which can be exchanged at the Resistance Leader in Kirin Town for various items, most notably War Avatar grade A packs. The Flowsilver Palace requires a balanced squad with typically, at least a Barbarian and Cleric, and both physical and magic damage dealers, to deal with the specials and defenses of the various bosses within. Dying in the Flowsilver Palace does not cause you to remain dead. Instead, you are teleported to the beginning of the dungeon. Mounts can be used within Flowsilver Palace to move quickly from place to place. Flying is disabled.
The Flowsilver Palace can be entered from the Primal World, at the Dragon Tower. An NPC will teleport you into the instance for free. Once inside, the party leader can start the "Deicide Mode" quest from the NPC at the start of flowsilver, for extra rewards. The party then needs to progress through several areas:

Part 1: The Entrance and Firefall Hall:

At the entrance, you'll see several pointy slabs that slam down periodically and then raise back up. These are heavy damage traps that should be avoided. Walk past them while they are going up. Next, you'll enter into a room with a lava pool. Periodically, a path will appear in two pieces, that leads to a center island. As you may guess, falling into the fire will instantly kill any character. From the central island, there are two paths leading left and right. There is a lava "machine" behind some enemies on each end - the party needs to use both these machines at around the same time to open the "Fire Trap", which causes a fourth path from the central island to appear and a boss to spawn.NOTE: The party leader should start the Deicide mode before the Fire Trap is opened.Fighting the Bat Lord:The first boss isn't hard by any standards. He does a wood-based weak AOE and stun periodically. He'll also cause a Bleed effect on whoever has aggro periodically. Beyond that it is a standard high hitpoint melee enemy. As with all bosses in Flowsilver Palace, he has a buff that reduces the damage the boss takes from simple attacks (such as APS assassins or blademasters). This can be purged by a Venomancer, or overcome by using skills instead of normal attacks. Once he is down an area opens behind him.

Part 2: Fighting Azoth, the ice dragon:

You'll need to swim through a small passage and fight some fishes to reach the next boss. Once you emerge, you'll see several small Kirin-like NPCs. Kill them all and the second boss spawns in the pool at the end. Personally I find this the most annoying boss in the instance. Azoth will repeatedly spawn weak minions that will freeze players for a while, then spawn 3 large time delayed ice explosions on the ground that deals massive water damage (which you are told to "DODGE!"). The ice explosion deals double damage if you are frozen, and will often instantly kill players like that. The boss also uses a frontal cone attack that can cause a water based DOT debuff to remain behind, which also does very high damage (and should be purified/sparked away immediately). The boss has no ranged attacks other then the AOE.

TIP: There are two weird "ring trees" standing in the room. Clerics and archers can double jump into the ring. Once you are up in them, ice explosions cannot hit you anymore. This allows clerics for instance to safely set a Regeneration Aura (be aware, the AOE water DOT debuff the boss does can still hit and kill you, and if the boss minions are not dealt with, they can still kill you).

Part 3: The Treasure Vault and the Frog Boss:

Once the boss is down, an NPC will appear at the exit of the pool where the boss spawned. Take it's quest to get 2 Flowsilver Coins. Then have one party member run into the corridor ahead. The person will be greeted by a massive boulder heading towards him. Run back into the room where Azoth was and wait for the boulder to break up. Then head into the corridor again, and proceed to the Treasure Vault. Along the way, you'll encounter a small "stair" of sorts which has gaps with fire below. Simply walk forward and drop down each time to bridge the gap. If you fall into the fire, you die. In the treasure vault, clear away the few NPCs who are there. Then either:- Have a female character "kiss" the frog to cause him to spawn or- Destroy one of the large golden statues to the left or rightFighting Frog:This boss is the one most FSP parties fail on, as it requires quite a bit of teamwork. Frog has 4 specials:- A massive frontal cone chop that does extremely high damage to everyone except Barbarians. This attack is why having a barbarian is almost a requirement for handling the Frog Boss (although extremely high geared assassins and psychics are able to handle this attack as well).- A periodic physical AOE with stun.- "Axe Force": the boss throws an axe at a random party member, stunning and dealing minor damage, but also adding a high damage debuff that will instantly kill the player after 10 seconds. This debuff MUST be sparked/purfied immediatly. This attack also drops the axe on the ground, for a player to pick up.- Shield: The boss gains very high damage resistance and starts to regenerate life. It will continue to do this until a player throws the axe from the Axe Force attack back at Frog.

TIPs:- Do not rush this boss. If the barbarian loses aggro, the boss can instantly kill a large portion of the party in one hit. Let the barbarian get a good bit of aggro for a few seconds, then take him on.- Clerics need to watch for axe force and purify it immediately.- If an axe is thrown too early or too late, the boss will start to recover health. Typically parties will set the squad on "Free" mode, assign one person to gather and use the axes exclusively to prevent this from happening.- Once the party has 2 axes in inventory, no additional axes will spawn until one is used.- If players die and need to return, it can cause the "Axe Bug", meaning that axes to throw won't appear and the boss will regenerate to full health. It is important to keep everyone alive.Once Frog dies, get 2 flowsilver coins from a small NPC that appears near where he spawened. Also, a number of treasure chests will appear in the room. You can attack them to spawn:- A coin that when killed, will drop several Pages of Fate, or Old Book Pages- A temporary polymorph into a frog- A group of "Chest Lurkers" that will attack youTIP: Once Frog has died, if for any reason you are killed, you can talk to the NPC at the start of the dungeon to teleport to the treasure vault.

Fighting Frog:

This boss is the one most FSP parties fail on, as it requires quite a bit of teamwork. Frog has 4 specials:
- A massive frontal cone chop that does extremely high damage to everyone except Barbarians. This attack is why having a barbarian is almost a requirement for handling the Frog Boss (although extremely high geared assassins and psychics are able to handle this attack as well).
- A periodic physical AOE with stun.
- "Axe Force": the boss throws an axe at a random party member, stunning and dealing minor damage, but also adding a high damage debuff that will instantly kill the player after 10 seconds. This debuff MUST be sparked/purfied immediatly. This attack also drops the axe on the ground, for a player to pick up.
- Shield: The boss gains very high damage resistance and starts to regenerate life. It will continue to do this until a player throws the axe from the Axe Force attack back at Frog.

TIPs:- Do not rush this boss. If the barbarian loses aggro, the boss can instantly kill a large portion of the party in one hit. Let the barbarian get a good bit of aggro for a few seconds, then take him on.- Clerics need to watch for axe force and purify it immediately.- If an axe is thrown too early or too late, the boss will start to recover health. Typically parties will set the squad on "Free" mode, assign one person to gather and use the axes exclusively to prevent this from happening.- Once the party has 2 axes in inventory, no additional axes will spawn until one is used.- If players die and need to return, it can cause the "Axe Bug", meaning that axes to throw won't appear and the boss will regenerate to full health. It is important to keep everyone alive.Once Frog dies, get 2 flowsilver coins from a small NPC that appears near where he spawened. Also, a number of treasure chests will appear in the room. You can attack them to spawn:- A coin that when killed, will drop several Pages of Fate, or Old Book Pages- A temporary polymorph into a frog- A group of "Chest Lurkers" that will attack youTIP: Once Frog has died, if for any reason you are killed, you can talk to the NPC at the start of the dungeon to teleport to the treasure vault.


After all this, proceed into the Amorea. You'll encounter some NPCs along the way but it's nothing you should have trouble with. Kill them, and confront the Succubus. This boss also requires some teamwork, but it's easier to do then Frog. Watch the status text as it will tell you what to do. The boss has 5 random attacks it will use:
- Targets a character with sleep. A Cleric can purify this.
- Pulls everyone closer with an AOE pull. This also does moderate damage.
- Starts a self healing effect that needs to be interrupted. Use a genie skill or class skill to interrupt spellcasting to prevent the boss from restoring up to half her health.
- "Joy and Harship": Requires all players to stand close together after a 10 second countdown, will often oneshot anyone who isn't close to the party. It is an AOE the boss throws at a random party member, that deals more damage the further away a person is from it. So make sure everyone is bunched up, usually right near the boss.
- "Revenge": Requires players to stand far from eachother after a 10 second countdown. Typically, the barbarian will grab aggro while the rest of the party scatters.

If players follow the on screen instructions this boss is not hard to do. Once dead, talk to the NPC that appears for 3 more Flowsilver Coins, and proceed to the throne room, again dispatching the few NPCs that foolishly stand in your way. Once you are in the throne room, kill everything there, including the Captain. Once the Captain is gone, the "Five Kings" will appear.
 

The Amorea, fighting Succubus:

Fighting the Five Kings:

When they appear, they will slowly walk down the stairs, then rush the party. There are five in total:
- A physical immune ranged attacker (Posessed Lenn Shin)
- A big melee guy (Posessed Bai Hau)
- An elemental immune melee guy (Posessed Linn Shoyo)
- An APSable melee guy (Posessed Linn Goyen)
- Everyone's favorite fallen hero (Posessed Yeh Kuhan)
Fight them, but keep the highest and lowest health of them at around a 50% difference, or they will reset to full health. The physical and elemental immune bosses should be handled by the appropriate classes. Once they are all dead, the final boss Mushi will spawn.

 

Fighting Mushi:.

The last boss has a lot of hitpoints, so prepare for a long fight. He is a heavy hitting melee boss that attacks quite fast, but since you usually have a barbarian with you, he's not that hard to deal with.
- The boss will periodically throw an AOE which will physically push everyone back. Be careful of several small dead ends with fire at the end, being pushed in them will instantly kill you.
- The boss will also frequently call "Feel my most powerful attack". Not long after, the boss will fill everyone's chi to the maximum. If when the boss does this, your chi is already at maximum, you -always- die. So it's important to clear those sparks as soon as possible.
- Once the boss is at 10% health, he will rampage. During rampage, his damage goes up considerably and he'll randomly attack anyone in his vicinity. If a player is killed by the boss, the boss regains 33% health.
 

TIPs:
- Blademasters can make better use of their chi then spark eruption. Once the chi boost hits, wait a second for the party to spark, then hit Glacial Spike, followed by Heavens Flame.
- When the boss rampages, have all squishies back away, until the boss says "Um..." which signals the end of the rampage. Use damage mitigation skills on the boss (Myriad sword stance, Spidervine, etc) and physical resistance boosts on the party or tank to outlast it. Absolute Domain does not last long enough to survive it.
- Dying will not reset your sparks. Clear your sparks before returning to the fight if you die!

With Mushi dead, talk to the NPC for more coins. The main daily quest also should complete now, and you should have 20 coins in total. Talk to the NPC in the center to leave the dungeon. Usually people will split the pages found in the Treasure Vault, as well as any skillbooks that might have dropped, before leaving.

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